FMP – Tutorial with Helen

Today I had another quick tutorial with Helen. It was really helpful. Helen suggested I would do extra details of plasticine like several eyes, beaks and the legs so I could make the bird walk. Given the fact that in the original model the legs are not strong enough to hold and balance the body. With these details, I can zoom in on my animation and make everything neater. So that is what I did right after Helen left:

Eye making (time-lapse)

Beak making ( time-lapse)


The final list given to me by Helen had the several points and goals for this week:

  • Storyboarding
  • voice recording
  • set design making
  • Next week: animate ( book studio with Adrien )
  • Refining details on model
  • Try detail shots – foot to add movement, extra beaks and eyes
  • Look artists/ animators + backdrops

FMP – Tutorial with Helen

Right after the 3D meeting, I had a tutorial with Helen. But between those I had time to cut my balsa pieces for the puppet:


On the tutorial, we’ve looked through all my sheets. Helen and I discussed the wing mechanism and Helen suggested that I would use wire between two pieces of cardboard instead on the balsa because that way it’s thinner and lighter. I also asked Helen with what material I should use to cover my armature, either gum tape with PVA or masking tape. Helen suggested I tried both on small pieces of balsa and see to which one the plasticine sticks the most. And that’s what I did:


Once it’s dry I will cover them with plasticine.

Another thing I discussed with Helen was my change of plans. Instead of making an educational animation I simply want the bird to present the club. I will still write the stories and make the respective storyboards but I realised that it would take twice as long to make an educational animation because the bird would have to interact with the objects and space around her By making it more simple I am securing that I will have a finished animation. Helen said that it should be fine as long as I update my proposal later. (all of this because I decided to make a set)

During the tutorial, Helen was writing on a sheet and gave it to me later on. It helped understand the next big steps:

  • Drill Balsa wood
  • Finish puppet by next week, lower the gravity centre
  • Choose the narration voice
  • Storyboards to add although not educational narrative – just about the club
  • Possible illustrations for backdrop

Today was a feedback day. Both from Helen and peers.  By the end of the day I had changed my plans and figured a really good armature plan. This project is going well and it keeps moving forward. Next stage – Build puppet

Note: Simon (the new derek) is available for foundation students only on Monday but I’ll try to go there tomorrow since what I want to do doesn’t take a lot of time or tools. (drilling balsa)

FMP – 3D meeting, peer feedback

3D meeting, feedback session

On this Wednesday’s meeting, Helen explained how we should research and what should we do with it and use it for. The presentation was fast and quite useful.


After that, we were divided into groups to make a 5 min presentation of our projects to get some peer feedback. It was interesting to know what others are doing in detail.

I presented my sheets, my sketchbooks and my plan. The feedback and ideas I got were:

  • A good primary research
  • Good link between research and design
  • good range from wide animation to the wing mechanism
  • Researching filming techniques
  • Good character development
  • Knows what’s next


  • Watch Chicken Run
  • Illustrate set, the background
  • or simply build it but make a set for sure
  • Time lapse of animation process

This was basically all I got from Eve Bannister and Eve Martin. It was so helpful!! I love the idea of making a time lapse. I now want to make it for both the stop-motion process and the model making. Also about the set making, I liked the way they encouraged me on doing it.  After this meeting, I changed my plans a bit but all my work seems going forward and it felt great having such a positive feedback.