Animation Project – Character Design II

After a meeting with my teacher, we decided that made sense for me to look more into Czech illustrators and animators. I wanted to find a way to reference Czech Republic in my animation and finding inspiration by its artists is great way to start.

From the long list of artist I’ve looked into a few here were my favorites:

  • Jiri Trnka
  • Miroslav Šašek
  • Propaganda and commercials
  • František Skála
  • Květa Pacovská
  • Artus Scheiner
  • Illustration by Jan Šrámek & Veronika Vlková
  • Michal Bacák
  • Karel Zeman

From this list, my best inspirations so far are the two artists in bold: Jiri Trnka and  Květa Pacovská.

I did some sketching and I tried to do this exercise where I turn my character into the style of the other artists… and here are the results:


I really like the characters from Pacovska so I didn’t change them at all… instead, I tried to animate one, and this is the result:


Still working on characters but I like where this is going…!



Animation Project – Planning

I decided to continue studying at FAVU (Brno) until the end of the year! This fact made it easier for me to choose bigger projects and I am really really excited!

I discussed with my teacher about what I wanted to do. I mentioned I wanted to do an animation and he accepted! Now I started an animation project, which will be a short-movie. My teacher will guide me throughout the process and let’s just say that I have a loooot of work to do!



In this phase I had to plan my project and research about how to do it. I took a script and creative writing class last year which made me learn a lot about writing and thinking about the story. However I did not learn about the other parts of a movie. Luckily, I found the perfect blog with all this information!

Here you have the link for it!

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It is written by Inglis Thorburn, the mind behind “Minty cool, Minty cool”, a short animation series. This post helped me with my animation’s plan:

  1. Development
  2. Pre-Production
  3. Production
  4. Post-Production

I use an app, daily, to help me with all my tasks, including the personal ones. The app is called Todoist and inside I’ve put all the tasks for this project:

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It looks like this now! (Above)

This really helps me see the overview of my day before I start!

I used another reference to plan my project. As you know (or should know), I made a final major project 2 years ago at Oxford Brookes University. There they gave a really complete document about what I had to do for my project. I took this document, made some changes and came up with a material list I want to have by the end of the project and a weekly plan for this first part of the project. Here they are:



Right now I am on schedule but we’ll see how long it lasts….

Stay tuned! Next post will be about my animation’s story!





Analog Photography – Self Portrait without body

Last photography class was about different kinds of analog cameras. We looked into different kind of sensors like full frame and middle format.

We based almost all the class in the TLR, the twin lens reflex. This camera:


I was amazed to know how this camera works and it is getting really interesting to discover the technical and mechanical side of photography.

After about 3h of talking about this camera I just asked the teacher if I could borrow his and he said yes! The film was already inside and I have 12 photos, black and white.

Since I do not know a lot about work done with this camera I talked with a friend and he told me some references to research:

  • Vivian Maier
  • Nan Goldin
  • Garry Winogrand
  • Mike Mandel
  • Mark Steinmetz
  • Robert Frank
  • Henri Cartier-Bresson
  • Robert Mapplethorpe
  • William Eggleston
  • Diane Arbus

I went on Pinterest and here you have my photography board:

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The task given at the end of the class was to make self portrait photography without body. This means we have to do self portrait without appearing in the actual pictures.

I still do not know how I will be able to complete this task but for now I am happy that I get to experiment with a new camera!

Stay tuned 🙂


Business Cards – Graphic Design

Two months ago I was asked to make some business cards from a friend. I am not a graphical designer but I accepted!

The old business card looked like this:


Since my friend changed companies, he wanted something fresher. He also asked me to include 2 logos in the business card. One is the main company logo, and the other is the logo of the software that he sells.

Like always, before doing something, I researched and tried to find some inspirations but it didn’t really go well. I guess a business card is something really personal so I kind of just went with my gut.

Some of my first ideas:


My friend wanted something more serious so we created these:


After this selection, the chosen one was this one:


Screen Shot 2018-11-04 at 18.27.52Screen Shot 2018-11-04 at 18.28.00



To be honest, these gave me a lot of work. Specially because I had to learn a lot of photoshop features that I did not know.

Of course that working for a person rather than yourself can also be hard but I got used to it…

This was another project that helped me develop my skills both with people and with photoshop!

Life Drawing – Erasmus

Last week I found out that there are life drawing lessons at my university.

I asked the department right away if I could attend classes and since I do not need the credits, I can go even twice a week!

This made me really happy because life drawing is crucial, no matter in what visual arts area you are. Observational drawing is hard and must be practiced. So… I went on my first class and the experience was amazing!

First of all, the atmosphere in the room and its decoration is great for inspiration:

There were 3 model and you had to draw to one you were closer to.

Here they seated while a strong light was on them so the contrasts are great. One of life drawing’s difficulties is to understand light – very important:


The class took it’s normal course:

  • Prepare paper and stick it into canvas with masking tape.
  • Prepare drawing material.
  • Position the weasel according to our dominant hand (my case, the left) and height.
  • Draw for 3 hours (2 breaks)
  • Once the time is over, fixate our drawing with the spray.
  • Put everything back in place.

I was a little scared because it has been a while since I did life drawing… The lesson itself was good and the teacher was really helpful and welcoming. Though I am not exactly proud of my work, here it is:

I am really happy that I can attend these classes and I will surely get better!

(I hope……………)

Inktober 2018

During the whole month of October I decided to embark on a new experience!

There is a challenge called Inktober 2018 where each day you are given a word and with that you have to come up with an illustration with ink.

This contest exists mainly to help artists develop their skills with ink, which is not so easy to use. It also helps artists to share their work with the world. This seemed like a good idea so I went for it!

The official prompt list:

Screen Shot 2018-11-01 at 16.00.10

All my drawings are on my instagram account here!

Or…. You can see them here (ordered from day 1):

It was not always easy and sometimes instead of making one drawing per day I did 2 because I missed one day.

It was really fun but I am also glad I am done!

Overall it was a good experience and although I am still not a master of the inks I learned  lot.




Game Design – Trees

Last week, on my multimedia studio class we looked at game assets and libraries. Our teacher showed us how to create whole new world (for a game) using simple shapes. He used one of his projects to show us that he made up scenarios, architecture, nature and animals based on the shape of an hexagon.

Note: an asset is anything you see in a game. From a character, to its clothes, to the world he is living in.

The project briefing was to create our own trees! So he explained some rules about these assets and how to come up with a library:

  • Each element has to be resizable and reusable – make it in big resolution.
  • If we are talking about nature elements we have to consider the different seasons.
  • Make up a portfolio of small elements that can be applied for many situations. (Ex: scanning folded paper to had texture in the shapes we create – usable in many situations).
  • Once we choose an element (trees), make at least 6 versions so when you use several it doesn’t become repetitive.
  • If we use a shape or a certain pattern, we should repeat it sometimes so the world comes together. However, we can always generate new things from those shapes or patterns.
  • Once we have something complex, for instant the character, we should decompose it in small elements.
  • Irregularities are what make a world interesting and believable.
  • The deeper we go the better and more believable it gets. (Ex: Make a real map of our new world).

After this presentation we started to work and the main task was to create our own trees. 6 of them and apply the different seasons.

First I did some research on pinterest that you can see it here!

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After that I got to work and these were my first attempts:


I quite like them but decided to go for this one which was my 3rd attempt:


This is my Spring tree. Now what I had to do was to come up with 5 more trees inside the same style and then play around with the seasons.

Extra: I really wanted the colors to work so I would this color generator called coolors and it really helped me. If you’re looking for pallets, that is the site you should go, it’s free!

Here are my final seasons and elements:



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Summer.pngScreen Shot 2018-11-01 at 15.29.46.png


AutumnScreen Shot 2018-11-01 at 15.32.33.png


Winter.pngScreen Shot 2018-11-01 at 15.33.34.png

I am pretty satisfied with my work! But let me know what you think 🙂

It was amazing to discover this new possibility of creating my own world… Stay tuned for more!